Now in Early Access

Analytics for
game developers

Track player behavior, monitor performance, and make data-driven decisions. From indie to AAA — one platform for everything.

Free up to 250 CCU — no credit card required

CCU2,847Avg FPS58.4Revenue$3.2k

10M+

Events processed

<50ms

Ingestion latency

99.9%

Uptime SLA

5min

Setup time

Features

Everything you need to
understand your players

Session Tracking

Automatic session lifecycle tracking with duration, engagement, and retention metrics out of the box.

FPS Monitoring

Real-time frame rate distribution across devices. Catch performance regressions before your players do.

Device Analytics

OS, device model, CPU, GPU, RAM — understand your player base at a glance.

Custom Events

Track purchases, deaths, level completions. Define the schema, we handle the scale.

MQL Query Language

Chainable query DSL designed for game analytics. Powerful, readable, fast.

Dashboard Builder

Build custom dashboards with drag-and-drop panels. Import, export, share with your team.

How it works

Three steps to better games

Step 01

Integrate in 5 minutes

Add a few lines of code to your game. Send events via REST API — works with any engine.

fetch("https://api.teliqos.com/v1/events", {
  method: "POST",
  headers: { "X-API-Key": "mq_..." },
  body: JSON.stringify({
    event_name: "player_death",
    player_id: "p-42",
    nums: { damage: 150 }
  })
})
Step 02

Query with MQL

Write powerful analytics queries with our chainable DSL. No SQL needed.

events('player_death')
  .groupBy('strs.weapon')
  .count()
  .last('7d')
  .limit(10)
Step 03

Get insights

Build dashboards, spot trends, and make data-driven decisions that improve your game.

DAU

14.3k

Retention

42%

ARPU

$1.20

Why Teliqos

Built different, on purpose

Other platforms give you dashboards. We give you the power to ask any question about your game.

10x cheaper than alternatives

Start at $39/mo — not $299. Pay per CCU, scale without surprise bills.

MQL: Your data, your queries

Write custom analytics queries with our chainable DSL. No other game analytics tool offers this.

You own your data

Built on ClickHouse. Export anytime. Self-host with Enterprise. No vendor lock-in.

Works with any engine

REST API. Unity, Unreal, Godot, custom — if it can make HTTP calls, it works.

Ready to start?

Join the waitlist and be first to get access.